where are the new consoles ?ps4 or xbox720 could be out

It has been a staple in the video game industry for generations now: roughly every five years, the major console manufacturers roll out new systems, packing graphics that are even more eye-popping and features we couldn’t have previously imagined. The core gaming world immediately goes crazy for early previews of next generation titles, scrutinizing every frame of released video. And the countdown begins for the next generation.

Not this time, though.

While it's been five years since Microsoft unveiled the Xbox 360 (and four since the Wii and PlayStation 3 debuted), the game industry is letting things ride, offering updates and new play techniques to existing consoles, but not making enormous financial bets on true next-generation machines. And, for the most part, everyone seems okay with that.


Still the ones.
The lingering recession and rising game development costs are partially to blame for the lack of new machines. As game systems have matured, the cost of making triple-A games has soared. Tent pole titles now cost (on average) between $20 million and $40 million -- and there are some extreme examples, like Rockstar Games' blockbusters "Red Dead Redemption" and "GTA IV," that have reportedly sailed past the $100 million mark.

Next-gen games will cost even more. With publishers struggling to achieve a profit in the current economy, no one is in a hurry to add to their expense sheet.

Console manufacturers are no different. Developing a new system is phenomenally expensive. Worse yet, Sony and Microsoft typically sell them at a loss for the first two or three years, making their money back on royalties from game software systems. (Nintendo has always sold its hardware for a profit, which is part of the reason the company has so much money in the bank.)

Currently, all three manufacturers have lowered their costs to a point where they make money on each console sale – and while hardware sales are slipping somewhat, they're still relatively strong. Believe it or not, there are still some retailers who have trouble keeping the PS3 or Wii in stock.

So, with strong demand and lower costs, there's no incentive for Microsoft, Sony or Nintendo to roll out a next-generation console at this point. But there's another reason the next generation won’t emerge until 2013 or 2014, at least.

We've seen some graphically amazing games on the Xbox 360 and PS3 to date -- and some wildly creative titles for the Wii -- but no one in the industry truly believes they have come close to tapping the full potential of any machine.

Developers like to do that before moving on to the next system. Often, the defining games of a system come just before it is overshadowed by its successor. The PS2 favorite "God of War" hit stores just as rumbles about the PlayStation 3 were beginning to build. And smash shooter "Perfect Dark" was released for the N64 when many people were more curious about the forthcoming GameCube.

While the Wii isn't the sales powerhouse it once was, the system still outsells the competition by a healthy margin each month. And Nintendo’s games have long retail lives, giving them a steady stream of income with fewer titles.

For the Xbox 360 and the PS3, the launch of Kinect and Move will attempt to lure the casual audience while giving core gamers party games they're not embarrassed to play. (Granted, those titles are in short supply in the launch lineups.)

And since both companies are able to add new features to their systems via downloadable upgrades, users can get those previously unimaginable features without shelling out for a new system. For instance, no one thought they’d be able to stream Netflix through their game machine when these systems launched.

Make no mistake: While there have been some naysayers, a new generation of console systems will most definitely arrive sooner or later. Streaming cloud game services like OnLive are showing some potential, but won’t reach critical mass for many years. While no companies are talking directly about the next generation, there have been some hints from publishers that work is underway.

But it's going to be a while before anyone outside of the industry gets a look at 'em.

soure from:http://blogs.albawaba.com/bobbywang


Wireless e-reader App Nintendo 3DS game cart revealed




The new 2GB 3DS carts are the exact shape as a standard DS cart, but with a small tab in the corner.

Additionally, Nintendo CEO Satoru Iwata has hinted that the 3DS may be getting an e-reader app that works with the handheld's built-in Wi-Fi support. Using the wireless, the device may soon be able to "automatically acquire newspaper and magazine articles."

Posted in the Japanese Nikkei, Iwata also said the 3DS' wireless connection could stay active even when the handheld is asleep: "It will seek out and automatically connect with wireless LAN spots, and download information," leaving the latest news or other info for gamers when they turn the system back on.




Detail about the 3ds system:
Size (when closed):
Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.
Weight:
Approximately 8 ounces.
Look:
Final design is TBA.
Top Screen:
3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses; with 800x240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).
Touch Screen:
3.02-inch LCD with 320x240 pixel resolution with a touch screen.
Cameras:
One inner camera and two outer cameras with 640x480 (0.3 Mega) pixel resolution.
Pre-Installed Software:
TBA
Nintendo 3DS Game Card:
2 GB Max. at launch.
Wireless Communication:
Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode. Game Controls:
Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, "Slide Pad" that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.

Other Input Controls:
3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.




Input/Output:
A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo DS™ family of systems, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.

Sound:
Stereo speakers positioned to the left and right of the top screen.

Battery:
Lithium ion battery details TBA.

Languages:
TBA

Parental Controls:
Parental controls similar to the Nintendo DSi system will be included.
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